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Tomato Owl

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AI Mesh Optimization

Transforming raw, unoptimized AI concepts into production-ready assets. I specialize in retopologizing AI-generated meshes into clean, low-poly models with optimized UVs and textures, ensuring lightweight performance and perfect functionality within modern game engines like Buildbox, Unity, or Unreal.


Rapid Prototyping

Building functional game prototypes designed to test marketability early in the development cycle. By pairing playable mechanics with high-impact, short-form video creatives, I help validate user acquisition potential and artistic direction across social platforms before committing to full-scale production.


High-Impact Ad Creatives

Leveraging traditional 3D motion design and AI dynamic post-production in After Effects to produce scroll-stopping ad creatives. I generate rapid video variations that test core mechanics and marketability, ensuring your game concepts capture attention and drive real conversions early in the cycle.

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